Layout Options
Which layout option do you want to use?
Wide
Boxed
Color Schemes
Which theme color do you want to use? Select from here.
Reset color
Reset Background
Forums
New posts
Trending
Random
What's new
New posts
Latest activity
Rules
Libraries
New Audios
New Comments
Search Profile Audios
Clubs
Public Events
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Trending
Random
Menu
Log in
Register
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Forums
Boards
/amv/ - Anime, Music & Videogames
I think I understand why women don't like videogames
Message
<blockquote data-quote="GGWP" data-source="post: 52987" data-attributes="member: 93"><p>I think one of the main reasons why women avoid videogames is because female representation in video-games is generally quite poor. There are many games with many different types of male characters, usually though the <em>default</em> archetype is rugged and cool with some admixture of admirable traits which is not a bad thing; like a valiant knight or morally ambiguous anti-villain. Imagine that you are a woman that really wants to get into video-games. Here are the three different main 'brands' of female characters:</p><p></p><p><span style="color: rgb(204, 204, 204)"><strong>#1: Window dressing</strong></span></p><p><span style="color: rgb(204, 204, 204)"><strong><img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimage.api.playstation.com%2Fvulcan%2Fap%2Frnd%2F202411%2F1104%2F07440ebc91f09975f7dee65840606c4afd254974a8b456c9.png&f=1&nofb=1&ipt=eee5854b66ff63c9a79305fc7aca51690941c98b73cc408d8c8ec525dc129d8a" alt="" class="fr-fic fr-dii fr-draggable " style="width: 239px" /></strong></span></p><p>Self-explanatory, usually marketed toward a male audience that just wants to get their rocks off. They have no personality and exist to be coomer bait. You see less of this mentality recently in mainstream games but it used to be everywhere.</p><p></p><p><span style="color: rgb(204, 204, 204)"><strong>#2: Quirk chungus mode</strong></span></p><p><span style="color: rgb(204, 204, 204)"><strong><img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimg-9gag-fun.9cache.com%2Fphoto%2FaZD0R3V_460s.jpg&f=1&nofb=1&ipt=ec5058dc2ab9e475d515d9217ecb063bb162f80c2c4262f20ee710c726a4af3c" alt="" class="fr-fic fr-dii fr-draggable " style="width: 197px" /></strong></span></p><p>A wisecracking idiot that never takes anything seriously. Teehee so quirky! This type of character has become common concomitantly with diversity almost as if it's an antagonistic push against the 'window dressing' archetype, but how are you supposed to have a sentimental or respectful female character if they never have any deep characterization? There are some successful male quirk chungi, such as old PS2-era protagonists, but this is not a common trope for male protagonists in 2025, and they are usually balanced with sentimental traits too (more of a lovable dork than a callous goofball).</p><p></p><p><span style="color: rgb(204, 204, 204)"><strong>#3: Oversensitive wallflowers</strong></span></p><p><span style="color: rgb(204, 204, 204)"><strong><img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fstatic0.gamerantimages.com%2Fwordpress%2Fwp-content%2Fuploads%2F2024%2F03%2Flost-records-bloom-and-rage-neon-lit-cast.jpg&f=1&nofb=1&ipt=bede4ccf7a70ff30f4216bf2650fe38166717ec8a77bcf1473ecdb6bab89a0bd" alt="" class="fr-fic fr-dii fr-draggable " style="width: 328px" /></strong></span></p><p>Any game marketed explicitly for a female audience has overly socialized wallflowers that are obsessed with drama and aesthetics. These are common especially in choose-your-own-adventure style games such as those from Dontnod. These games are basically TV Dramas and the audience is similar. Either way, these protagonists are not 'cool' or 'admirable' or even 'moral' in the same way that male protagonists tend to be, even if their defining trait is emotional investment, they are almost always characterised by turbulence.</p><p></p><p>It would be like if videogame protagonists for males were exclusively skimpy chad, callous numales or gym rats that only talk about sports, guns and cars. I think a large reason as to why women dislike videogames is because they are almost always portrayed as an unappealing caricature. There are some pretty good strides in the domain of 'cool female protagonists' but they are usually not overwhelmingly popular and are still in their infancy as far as diversity of character goes; 'Control' has a pretty good example of a sufficiently compelling 'Tabula Rasa' female protagonist that can carry a game with a comparable gusto to Arthur Morgan, for instance. Even in the case of fringe, liberalized games such as Disco Elysium, you would be hard-pressed to find a female equivalent to Harrier's rich characterization.</p></blockquote><p></p>
[QUOTE="GGWP, post: 52987, member: 93"] I think one of the main reasons why women avoid videogames is because female representation in video-games is generally quite poor. There are many games with many different types of male characters, usually though the [I]default[/I] archetype is rugged and cool with some admixture of admirable traits which is not a bad thing; like a valiant knight or morally ambiguous anti-villain. Imagine that you are a woman that really wants to get into video-games. Here are the three different main 'brands' of female characters: [COLOR=rgb(204, 204, 204)][B]#1: Window dressing [IMG width="239px"]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimage.api.playstation.com%2Fvulcan%2Fap%2Frnd%2F202411%2F1104%2F07440ebc91f09975f7dee65840606c4afd254974a8b456c9.png&f=1&nofb=1&ipt=eee5854b66ff63c9a79305fc7aca51690941c98b73cc408d8c8ec525dc129d8a[/IMG][/B][/COLOR] Self-explanatory, usually marketed toward a male audience that just wants to get their rocks off. They have no personality and exist to be coomer bait. You see less of this mentality recently in mainstream games but it used to be everywhere. [COLOR=rgb(204, 204, 204)][B]#2: Quirk chungus mode [IMG width="197px"]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fimg-9gag-fun.9cache.com%2Fphoto%2FaZD0R3V_460s.jpg&f=1&nofb=1&ipt=ec5058dc2ab9e475d515d9217ecb063bb162f80c2c4262f20ee710c726a4af3c[/IMG][/B][/COLOR] A wisecracking idiot that never takes anything seriously. Teehee so quirky! This type of character has become common concomitantly with diversity almost as if it's an antagonistic push against the 'window dressing' archetype, but how are you supposed to have a sentimental or respectful female character if they never have any deep characterization? There are some successful male quirk chungi, such as old PS2-era protagonists, but this is not a common trope for male protagonists in 2025, and they are usually balanced with sentimental traits too (more of a lovable dork than a callous goofball). [COLOR=rgb(204, 204, 204)][B]#3: Oversensitive wallflowers [IMG width="328px"]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fstatic0.gamerantimages.com%2Fwordpress%2Fwp-content%2Fuploads%2F2024%2F03%2Flost-records-bloom-and-rage-neon-lit-cast.jpg&f=1&nofb=1&ipt=bede4ccf7a70ff30f4216bf2650fe38166717ec8a77bcf1473ecdb6bab89a0bd[/IMG][/B][/COLOR] Any game marketed explicitly for a female audience has overly socialized wallflowers that are obsessed with drama and aesthetics. These are common especially in choose-your-own-adventure style games such as those from Dontnod. These games are basically TV Dramas and the audience is similar. Either way, these protagonists are not 'cool' or 'admirable' or even 'moral' in the same way that male protagonists tend to be, even if their defining trait is emotional investment, they are almost always characterised by turbulence. It would be like if videogame protagonists for males were exclusively skimpy chad, callous numales or gym rats that only talk about sports, guns and cars. I think a large reason as to why women dislike videogames is because they are almost always portrayed as an unappealing caricature. There are some pretty good strides in the domain of 'cool female protagonists' but they are usually not overwhelmingly popular and are still in their infancy as far as diversity of character goes; 'Control' has a pretty good example of a sufficiently compelling 'Tabula Rasa' female protagonist that can carry a game with a comparable gusto to Arthur Morgan, for instance. Even in the case of fringe, liberalized games such as Disco Elysium, you would be hard-pressed to find a female equivalent to Harrier's rich characterization. [/QUOTE]
Insert quotes…
Name
Verification
Post reply
Forums
Boards
/amv/ - Anime, Music & Videogames
I think I understand why women don't like videogames
Top