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Videogame The modern videogame epidemic of graphics and open-worldness over quality

"My mercy prevails over my wrath"
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Feb 28, 2024
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In recent years, I've noticed an epidemic plaguing the gaming community where studios focus on graphics and the size of the game's world's openess over the actual gameplay and quality of the game, and as a result it's lead to games taking multiple YEARS to complete only for the result to be an overly open game with way too many side quests that are a MAJOR pain to complete even for completionists like me. Such an example is starfield which took 7 years to complete but currently only has an average of 5,643.2 players a month with a peak of 10,499 players a month. I mean for spending so much money and time you'd expect it to have a WAY bigger playerbase, right? And don't get me wrong, this style of development CAN be executed very well (like elden ring was) but most of the time it isn't, so I think it's better for developers and studios to abandon this format of game development for a much more balanced, less time-consuming format.
 
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Apr 8, 2025
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In recent years, I've noticed an epidemic plaguing the gaming community where studios focus on graphics and the size of the game's world's openess over the actual gameplay and quality of the game, and as a result it's lead to games taking multiple YEARS to complete only for the result to be an overly open game with way too many side quests that are a MAJOR pain to complete even for completionists like me. Such an example is starfield which took 7 years to complete but currently only has an average of 5,643.2 players a month with a peak of 10,499 players a month. I mean for spending so much money and time you'd expect it to have a WAY bigger playerbase, right? And don't get me wrong, this style of development CAN be executed very well (like elden ring was) but most of the time it isn't, so I think it's better for developers and studios to abandon this format of game development for a much more balanced, less time-consuming format.
Agreed, modern video games place a far greater emphasis on graphic fidelity.
We're now inundated with massive, empty open worlds full of procedurally generated quests.
 
Elmo rules the world!
Joined
Mar 2, 2024
Messages
297
I think god of war 2018 and it’s sequel Ragnarok had a good balance of linearity/openness ,

It didn’t take that long to complete either
 
spooks enjoyer
Joined
Sep 20, 2025
Messages
53
I think god of war 2018 and it’s sequel Ragnarok had a good balance of linearity/openness ,

It didn’t take that long to complete either
Wife's son game and the original GOW had plenty of QTE which have infected lots of actions games and I never liked Kratos taste it felt more like a spit on ancient culture than a tribute to it even in older games...not to say Ninja Gaiden captures the essence of Ninjas which is a dumb american word as they were called Shinobi instead for real but gameplay was more fun and no QTE that I remember of also NG completely accepted that was some made up bullshit unlike GOW which tries to depict ancient lore they hate in NG is all made up stuff so it doesn't feel insulting towards Japan unlike the black samurai clones they keep putting even in samurai anime they did.

I wish I was joking but in one the last samurai movies by Takeshi Kitano the most famous of samurai generals of Japan gets killed while being called 'yellow shit' by the famous ni/gga so called samurai if anything I take it as a message of what the deep government feels for Japan.
 
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Halloween, only 1 week away!
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Aug 19, 2024
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Games should be mostly linear with a focus on perfecting design and story elements. Imagine if, instead of making a 40 hour sloppy open world, you get to play a distilled 4 hours masterpiece where everything has been meticulously crafted to sell you the most engaging story and atmosphere possible. If games were like this, I would actually buy them nowadays.
 
The Invisible one
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Feb 23, 2025
Messages
877
Games should be mostly linear with a focus on perfecting design and story elements. Imagine if, instead of making a 40 hour sloppy open world, you get to play a distilled 4 hours masterpiece where everything has been meticulously crafted to sell you the most engaging story and atmosphere possible. If games were like this, I would actually buy them nowadays.
Then you realize Red Dead Redemption 2 exists
 
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