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This excited me
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<blockquote data-quote="Suigin Trismegistus" data-source="post: 72950" data-attributes="member: 487"><p>Indeed, now I don't have to spend months learning to model characters. I can just import them into blender and use auto-rigging add on and do some minor manual adjustments.</p><p></p><p>I uploaded a reference sheet of a character I generated a while back and it's near perfect. Some bad polys around the eye brows, will have to remodel that by hand anyway to have the eyes as a separate mesh, but that's easy to fix up in Blender.</p><p></p><p>[ATTACH=full]14448[/ATTACH][ATTACH=full]14447[/ATTACH]</p><p></p><p>It even generated undergarments! I guess the next thing I'll have to figure out is the right work-flow to generate a base model and have the clothing as a separate mesh.</p><p></p><p>[ATTACH=full]14449[/ATTACH]</p></blockquote><p></p>
[QUOTE="Suigin Trismegistus, post: 72950, member: 487"] Indeed, now I don't have to spend months learning to model characters. I can just import them into blender and use auto-rigging add on and do some minor manual adjustments. I uploaded a reference sheet of a character I generated a while back and it's near perfect. Some bad polys around the eye brows, will have to remodel that by hand anyway to have the eyes as a separate mesh, but that's easy to fix up in Blender. [ATTACH type="full" width="386px" alt="elf_maid.png"]14448[/ATTACH][ATTACH type="full" width="721px" alt="Screenshot_20260402_003108.png"]14447[/ATTACH] It even generated undergarments! I guess the next thing I'll have to figure out is the right work-flow to generate a base model and have the clothing as a separate mesh. [ATTACH type="full" width="562px" alt="Screenshot_20260402_003625.png"]14449[/ATTACH] [/QUOTE]
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