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Lieutenant
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Kaelen trembles in the Otari Fishery’s basement, his fatigued body crumpled on the cold stone, bedbug bites raging under his scarred, tanned skin as visions of the
10/10 GPT roleplay, i rather have healing potions in this shithole, also want to rest a bit and find some robe or cloak against bugs, fucking hell.
 
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DM
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10/10 GPT roleplay, i rather have healing potions in this shithole, also want to rest a bit and find some robe or cloak against bugs, fucking hell.
The potion thing is for Tabula to decide. hes the one that can craft them. they dont take long to make. the way to get rid of the bugs is by getting Veshir to poison your gear and have him fumigate your hotel room. meaning you need to camp outside this night. You need to eat you can hunt and also afford food, You also might want to buy dry rations as you dont know whats in that hole but you fear its related to the abomination vaults.
 
Lieutenant
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Tabula Rasa @Tabula Rasa IN THE NAME OF OBLIVION, I ORDER YOU TO POISION MY GEAR TO FUMIGATE MY HOTEL ROOM!
-YOU SHALL NOT PASS!!!! stupid bugs

outside force thoughts= Kaelen, camp outside and let veshir poison the gear to fugigate the bugs in your room, hm yes.
(Soft mumbliing for a while and stops).
 
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Lieutenant
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To buy list dark fantasy for poor dark triads=
Healer's Kit (5 gp):

Rope, Hemp (50 ft)
Iron Spikes, and Hammer
Rations (2 days) (1 gp):
Waterskin (6 sp):

Cheapest Light Source Option: 4gp total in candles
 
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Rope, Hemp (50 ft)
Iron Spikes, and Hammer
Rations (2 days)

You now have 8 gold 5 silver.

you have everything else. you have only 1 torch but Veshir bought 4. (for you mostly because human eyesight is shit in the dark) I juess he can use the torsh sometimes and you can use it sometimes. torch interferes with his stealth and interferes using your shortsword in a fight but it gives you a little fire damage with your secondary weapon. You could fill your backpack with candles but they are so weak and cost basically nothing. are you sure?
 
Lieutenant
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Messages
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Rope, Hemp (50 ft)
Iron Spikes, and Hammer
Rations (2 days)

You now have 8 gold 5 silver.

you have everything else. you have only 1 torch but Veshir bought 4. (for you mostly because human eyesight is shit in the dark) I juess he can use the torsh sometimes and you can use it sometimes. torch interferes with his stealth and interferes using your shortsword in a fight but it gives you a little fire damage with your secondary weapon. You could fill your backpack with candles but they are so weak and cost basically nothing. are you sure?
No need then
 
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Kaelen and Veshir, clutching Tamily’s ten gold, thread through Otari’s market, the briny air thick with smells of fish and tar. Kaelen, his scarred, tanned skin itching with bedbug bites, secures torches, fifty feet of rope, and a week’s rations, his Kellid eyes—dark, yearning for a crimson blaze—sharp despite fatigue. At the Rusty Anchor Inn, Kaelen, wincing at his infested gear, convinces Veshir to fumigate his room and belongings, save his cold iron longsword and rations. Veshir’s alchemical expertise earns a gold piece from the relieved innkeeper, his amber-slitted eyes noting Kaelen’s bold resolve with a faint nod. Supplies gathered, they head to the swampy outskirts, seeking rest before facing the fishery’s hole again.

In the swamp’s cypress shadows, Kaelen, wearing only a loincloth while his gear is cleansed, lounges with a wildsman’s ease, his near-nakedness irking Veshir’s meticulous nature. The vishkanya, voice edged with Tian Xia’s lilt, demands a separate shelter: “Build it there—your bare skin’s too much.” Kaelen, grinning, constructs a lean-to thirty feet away, his thick hands steady despite exhaustion. Morning finds him with tick bites alongside bedbug welts, but he mashes spotted dock, a marsh plant, and rubs its sap on his skin, easing the itch temporarily. Veshir emerges, fatigued, muttering of maddening whispers and a dense fog that stole sleep. “My work needs focus,” he says, “but last night was chaos.” Kaelen, his Vaults-haunted thoughts simmering, shrugs, ready to press on.

They return to the Otari Fishery, the ten gold a decent haul for Kaelen, though the Abomination Vaults’ dread lingers faintly. The basement’s damp air, sour with rotting fish, envelops them as they descend to the east wall’s jagged hole. Kaelen, his tick and bedbug bites dulled by the plant, grips his longsword, torches stowed, his wildsman’s hunger to rise above Otari’s grit burning strong. Veshir, blowgun ready, eyes the hole warily, his alchemist’s mind guarding his reagent trade. The darkness beyond feels heavier, the smashed barrels and slimy fish a stark warning. Their uneasy alliance holds, ready to face whatever lurks in the depths together.
 
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The Otari Fishery’s basement transforms into a dazzling LazyTown gym, its stone pillars now giant, bouncy lollipops and the smashed barrels bursting with glittery candy-fish that sparkle under disco-ball lights. Kaelen, no longer a wildsman but Stephanie Pink-Wig, cartwheels in, her pink dress and headband bouncing, though her tanned skin sports cartoonish red dots from bedbug and tick bites, slathered with Bubblegum Dock Cream to ease the itch. Her Kellid eyes, still dreaming of crimson sparkles, shine with pep, but fatigue from a whispery, foggy camp night makes her twirls wobbly. The ten candy-medals Tamily promised—a sweet prize for a girl like Stephanie—jingle in her pocket, earned after she and Sportacus fumigated her gear (save her Sparkle-Sword and candy-rations) at the Rainbow Inn, where Sportacus’s potion-tricks scored a shiny coin. The east wall’s hole, now a wobbly, purple Trick-Tunnel, hums a sneaky tune, and Stephanie grips her glittery sword, shouting, “Let’s get moving!”

Veshir, now Sportacus Blue-Flip, somersaults in, his mustache twirling, emerald scales swapped for a blue tracksuit, his alchemist’s blowgun a Super-Straw that shoots fizzy darts. His amber eyes scan the candy-fish, vital for his Energy-Smoothie trade, but last night’s maddening whispers—giggly prank-clouds in his star-striped tent—left him yawning mid-flip. “This mess stops our fun!” he calls, still miffed about Stephanie’s loincloth-only camp vibes, which led to her tick bites and his separate tent. As they near the Trick-Tunnel, two bouncy Fuzzle-Rats—fluffy, googly-eyed pests—pop out, gobbling candy-fish with silly slurps. Stephanie spins, her Sparkle-Sword and Twirl-Knife flashing, poofing one Fuzzle-Rat into sparkles and nicking the other, leaving it dizzy. Sportacus, flipping from a lollipop-pillar, fires a fizzy dart, bursting the second Fuzzle-Rat into confetti, his precision saving the day.

The Trick-Tunnel giggles, hinting at Robbie Rotten’s latest scheme, a shadow of the Abomination Vaults’ tricksy call. Stephanie, scratching a dot, bounces despite her yawns, chirping, “We’ll stop Robbie together!” Sportacus nods, his smoothie trade safe thanks to teamwork. The gym’s too wild for one hero, so they grab their candy-cane torches, bouncy rope, and gummy rations from their shopping spree, ready to dive in. Stephanie slaps on more Dock Cream, and Sportacus sips a Zippy Juice to perk up, their camp grumps forgotten. “Let’s make LazyTown super active!” Stephanie squeals, and Sportacus flips in agreement, their pink-and-blue duo proving that even itchy, tired heroes can out-jump any trick with teamwork. They cartwheel toward the Trick-Tunnel, ready to chase Robbie’s next prank.

VioletBlast @VioletBlast
 
blank slate
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The Otari Fishery’s basement transforms into a dazzling LazyTown gym, its stone pillars now giant, bouncy lollipops and the smashed barrels bursting with glittery candy-fish that sparkle under disco-ball lights. Kaelen, no longer a wildsman but Stephanie Pink-Wig, cartwheels in, her pink dress and headband bouncing, though her tanned skin sports cartoonish red dots from bedbug and tick bites, slathered with Bubblegum Dock Cream to ease the itch. Her Kellid eyes, still dreaming of crimson sparkles, shine with pep, but fatigue from a whispery, foggy camp night makes her twirls wobbly. The ten candy-medals Tamily promised—a sweet prize for a girl like Stephanie—jingle in her pocket, earned after she and Sportacus fumigated her gear (save her Sparkle-Sword and candy-rations) at the Rainbow Inn, where Sportacus’s potion-tricks scored a shiny coin. The east wall’s hole, now a wobbly, purple Trick-Tunnel, hums a sneaky tune, and Stephanie grips her glittery sword, shouting, “Let’s get moving!”

Veshir, now Sportacus Blue-Flip, somersaults in, his mustache twirling, emerald scales swapped for a blue tracksuit, his alchemist’s blowgun a Super-Straw that shoots fizzy darts. His amber eyes scan the candy-fish, vital for his Energy-Smoothie trade, but last night’s maddening whispers—giggly prank-clouds in his star-striped tent—left him yawning mid-flip. “This mess stops our fun!” he calls, still miffed about Stephanie’s loincloth-only camp vibes, which led to her tick bites and his separate tent. As they near the Trick-Tunnel, two bouncy Fuzzle-Rats—fluffy, googly-eyed pests—pop out, gobbling candy-fish with silly slurps. Stephanie spins, her Sparkle-Sword and Twirl-Knife flashing, poofing one Fuzzle-Rat into sparkles and nicking the other, leaving it dizzy. Sportacus, flipping from a lollipop-pillar, fires a fizzy dart, bursting the second Fuzzle-Rat into confetti, his precision saving the day.

The Trick-Tunnel giggles, hinting at Robbie Rotten’s latest scheme, a shadow of the Abomination Vaults’ tricksy call. Stephanie, scratching a dot, bounces despite her yawns, chirping, “We’ll stop Robbie together!” Sportacus nods, his smoothie trade safe thanks to teamwork. The gym’s too wild for one hero, so they grab their candy-cane torches, bouncy rope, and gummy rations from their shopping spree, ready to dive in. Stephanie slaps on more Dock Cream, and Sportacus sips a Zippy Juice to perk up, their camp grumps forgotten. “Let’s make LazyTown super active!” Stephanie squeals, and Sportacus flips in agreement, their pink-and-blue duo proving that even itchy, tired heroes can out-jump any trick with teamwork. They cartwheel toward the Trick-Tunnel, ready to chase Robbie’s next prank.

VioletBlast @VioletBlast
Why did the dungeon turn into LazyTown? Is this some kind of hallucination?
 
blank slate
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Normally if people dont play their turn for 24 hours i give them a status effect. not playing your turn is known as deadbeating. I was planning on killing characters after 72 hours of deadbeating and its past that
I mean, as gamemaster you should have made us aware of that, and there wasn't really a prompt or question in that last message for us to respond to.
 
DM
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I mean, as gamemaster you should have made us aware of that, and there wasn't really a prompt or question in that last message for us to respond to.
i said something about these rules before atleast once. I thought you guys figured it out after you got all those status effects. Its why TenzenT @TenzenT was justifying his inactivity. I dont think i said the 72 hour rule though but thats why i said hurry up you are almost dead. you can declare your plan of action. you can say something to eachother, emote.

When I was new to tabletop and I was repeatedly asking the question. "what do you do?" So cliche I said it so many times in my life. Sorry i didnt explain clearer.

What do you think I should do?
 
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i said something about these rules before atleast once. I thought you guys figured it out after you got all those status effects. Its why TenzenT @TenzenT was justifying his inactivity. I dont think i said the 72 hour rule though but thats why i said hurry up you are almost dead. you can declare your plan of action. you can say something to eachother, emote.

When I was new to tabletop and I was repeatedly asking the question. "what do you do?" So cliche I said it so many times in my life. Sorry i didnt explain clearer.

What do you think I should do?
I think it's better to ask us clear questions or prompts at the end of each message to which we respond to
 
DM
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I think it's better to ask us clear questions or prompts at the end of each message to which we respond to

can you assume that im asking what your plan of action, what you might want to talk about and with who and any emote you might have after every message? can we just do that?
 
blank slate
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can you assume that im asking what your plan of action, what you might want to talk about and with who and any emote you might have after every message? can we just do that?
I think it'd be more straight-forward and easier for us if you just gave a question for us to answer
 
DM
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I think it'd be more straight-forward and easier for us if you just gave a question for us to answer
Ok, i will ask the questions as a form of training wheels for new players but I think players will learn the ropes and i can stop after few posts. Acceptable?
 
DM
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Kaelen and Veshir, clutching Tamily’s ten gold, thread through Otari’s market, the briny air thick with smells of fish and tar. Kaelen, his scarred, tanned skin itching with bedbug bites, secures torches, fifty feet of rope, and a week’s rations, his Kellid eyes—dark, yearning for a crimson blaze—sharp despite fatigue. At the Rusty Anchor Inn, Kaelen, wincing at his infested gear, convinces Veshir to fumigate his room and belongings, save his cold iron longsword and rations. Veshir’s alchemical expertise earns a gold piece from the relieved innkeeper, his amber-slitted eyes noting Kaelen’s bold resolve with a faint nod. Supplies gathered, they head to the swampy outskirts, seeking rest before facing the fishery’s hole again.

In the swamp’s cypress shadows, Kaelen, wearing only a loincloth while his gear is cleansed, lounges with a wildsman’s ease, his near-nakedness irking Veshir’s meticulous nature. The vishkanya, voice edged with Tian Xia’s lilt, demands a separate shelter: “Build it there—your bare skin’s too much.” Kaelen, grinning, constructs a lean-to thirty feet away, his thick hands steady despite exhaustion. Morning finds him with tick bites alongside bedbug welts, but he mashes spotted dock, a marsh plant, and rubs its sap on his skin, easing the itch temporarily. Veshir emerges, fatigued, muttering of maddening whispers and a dense fog that stole sleep. “My work needs focus,” he says, “but last night was chaos.” Kaelen, his Vaults-haunted thoughts simmering, shrugs, ready to press on.

They return to the Otari Fishery, the ten gold a decent haul for Kaelen, though the Abomination Vaults’ dread lingers faintly. The basement’s damp air, sour with rotting fish, envelops them as they descend to the east wall’s jagged hole. Kaelen, his tick and bedbug bites dulled by the plant, grips his longsword, torches stowed, his wildsman’s hunger to rise above Otari’s grit burning strong. Veshir, blowgun ready, eyes the hole warily, his alchemist’s mind guarding his reagent trade. The darkness beyond feels heavier, the smashed barrels and slimy fish a stark warning. Their uneasy alliance holds, ready to face whatever lurks in the depths together.

what is your plan of action, what you might want to talk about and with who and any emote?
 
blank slate
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Kaelen and Veshir, clutching Tamily’s ten gold, thread through Otari’s market, the briny air thick with smells of fish and tar. Kaelen, his scarred, tanned skin itching with bedbug bites, secures torches, fifty feet of rope, and a week’s rations, his Kellid eyes—dark, yearning for a crimson blaze—sharp despite fatigue. At the Rusty Anchor Inn, Kaelen, wincing at his infested gear, convinces Veshir to fumigate his room and belongings, save his cold iron longsword and rations. Veshir’s alchemical expertise earns a gold piece from the relieved innkeeper, his amber-slitted eyes noting Kaelen’s bold resolve with a faint nod. Supplies gathered, they head to the swampy outskirts, seeking rest before facing the fishery’s hole again.

In the swamp’s cypress shadows, Kaelen, wearing only a loincloth while his gear is cleansed, lounges with a wildsman’s ease, his near-nakedness irking Veshir’s meticulous nature. The vishkanya, voice edged with Tian Xia’s lilt, demands a separate shelter: “Build it there—your bare skin’s too much.” Kaelen, grinning, constructs a lean-to thirty feet away, his thick hands steady despite exhaustion. Morning finds him with tick bites alongside bedbug welts, but he mashes spotted dock, a marsh plant, and rubs its sap on his skin, easing the itch temporarily. Veshir emerges, fatigued, muttering of maddening whispers and a dense fog that stole sleep. “My work needs focus,” he says, “but last night was chaos.” Kaelen, his Vaults-haunted thoughts simmering, shrugs, ready to press on.

They return to the Otari Fishery, the ten gold a decent haul for Kaelen, though the Abomination Vaults’ dread lingers faintly. The basement’s damp air, sour with rotting fish, envelops them as they descend to the east wall’s jagged hole. Kaelen, his tick and bedbug bites dulled by the plant, grips his longsword, torches stowed, his wildsman’s hunger to rise above Otari’s grit burning strong. Veshir, blowgun ready, eyes the hole warily, his alchemist’s mind guarding his reagent trade. The darkness beyond feels heavier, the smashed barrels and slimy fish a stark warning. Their uneasy alliance holds, ready to face whatever lurks in the depths together.

what is your plan of action, what you might want to talk about and with who and any emote?
I would begin by trying to figure out a way to navigate the dungeon
 
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