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Indian race bonuses and maluses.

Joined
May 19, 2026
Messages
1,793
In our D&D game indian race guarantees highest adaptation to mental illness and poisons, you can resist autism debuff, and resist all religions. Indians resisted islam, xtianity, communism, they still have their 1000+1 gods so they have a mental shield barrier. The indian race has also high resistance to poison like convid clotshot, because their country is so corrupt and amoral you can scam your way out of trouble always.
All these bonuses are compensation for having lower INT, lower STR and malus in constitution.

Indian race also gives you affinity for coping magic spells, because they have mastered the art of pretending life is good even if they live in a dump. So they are good at sorcerers rather than pure magic where you need also INT.

Indian race is optimal for the following classes: incel wizard, incel druid, berserker druid and bard.

Indians can also dual class as rogue (paeet scammer), but their IQ malus prevents them to scam non-boomers and higher INT NPCs.

The bard is the best indian configuration, the indian can do ooffy doofy and boost party morale, and loo funny head bobbling and attract all laugh to himself, distract enemies, and simp female party members.

An indian can also cast the powerful SJW spell "victim race card" which allows him to pitymax and get holy aura of oppressed victim.

Dddrr
 
This is the pajeet hydra, their version of the multiclass. They be born with more than 1 head so each head can be a different class. Head 1 is rogue (pajeet scammer) and head 2 is bard or druid. If an opponent cut 1 of the heads, the pajeet hydra grows another one.

Multiclass
 
Indians as a whole don't have -int
Indians are less generalist than other races because the caste system.
Thanks, yeah lets remove INT malus, afterall Bose is llisted as one of the geniuses of contemporary times. So lets only keep the maluses for strength and constitution. I also done jewish race D&D but gave them no malus
 
I say it's normal for Indians to have int or cha penalties but you can home brew a caste that doesn't have them
I didnt think about it, maybe some role as caste builder would suit them best.

The benefit of Indians is infinite deity and caste selection
Yeah like some sort of group that has access to more magic variety than others, and they get gods that do everything. Some indian cleric seems doable, wouldnt even be bad to play.
 
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