Indeed, now I don't have to spend months learning to model characters. I can just import them into blender and use auto-rigging add on and do some minor manual adjustments.
I uploaded a reference sheet of a character I generated a while back and it's near perfect. Some bad polys around the eye brows, will have to remodel that by hand anyway to have the eyes as a separate mesh, but that's easy to fix up in Blender.
It even generated undergarments! I guess the next thing I'll have to figure out is the right work-flow to generate a base model and have the clothing as a separate mesh.
[CVPR'24] Interactive3D: Create What You Want by Interactive 3D Generation - interactive-3d/interactive3d
github.com
This bad boy is peak academic AI wizardry for you 3D gremlins who wanna play god without the whole "touch grass" nonsense. It's not some toy app it's a full research framework that lets you interact with 3D generation in real time like a digital sculptor on bath salts.