- Joined
- May 19, 2026
- Messages
- 993
- Thread Author
- #1
MANIFESTO OF TOTAL GAME FASCISM
I promote fascism (in gaming).
We worship speed, machines, progress, impossible jumps, dynamism. And action = truth.
We worship complexity in game dynamic, quick responses and snappy reflexes. We glorify mouse + keyboard or any future tech capable of linking our human senses to the machine, good enough to enable the quickest responses possible.
Our fascist game architecture guidelines: Maps are cathedrals, cities are required to be colossal, spatially developed, monuments of steel, with turbines and impossible verticality. Digital architecture should be engine of modernity and glorify tech, with vast volumes inside. So you will see scale beyond what your body can experience with typical normie human proportions. You think bigger and greater as a result.
Game mechanics guidelines: No game should be slow and boring. No game pretends to be "realistic" or "tactical". No game should imprison you into normie paradigms like 1 rifle and 2 grenades and health bar self regeneration.
10 weapon slots minimum. And each weapon should feel "mythic" and have double or triple functions and combos with other weapons.
All battles between players should look like a gunslinger duel of movement, timing and reaction. Jump. Dodge. Fly. Shoot. Conquer height, momentum, speed, rhythm. Fire exchanges at impossible speeds should triumph above all else. Energy is victory and music should be merciless full of tracker sounds and matrix movie themes.
Ethics: technology is beautiful, innovation is good, progress is good, modernity is good but we move forward anyway. Tradition is shit.
Skill is earned, ecelebs and grifters dont matter. Parasocial derelicts dont matter. Relatability and youtubers are decadent.
GLORY TO FORTNITE!
This is the fascist gaming club. But has few rules, all is aesthetic, so everyone can join it.
I promote fascism (in gaming).
We worship speed, machines, progress, impossible jumps, dynamism. And action = truth.
We worship complexity in game dynamic, quick responses and snappy reflexes. We glorify mouse + keyboard or any future tech capable of linking our human senses to the machine, good enough to enable the quickest responses possible.
Our fascist game architecture guidelines: Maps are cathedrals, cities are required to be colossal, spatially developed, monuments of steel, with turbines and impossible verticality. Digital architecture should be engine of modernity and glorify tech, with vast volumes inside. So you will see scale beyond what your body can experience with typical normie human proportions. You think bigger and greater as a result.
Game mechanics guidelines: No game should be slow and boring. No game pretends to be "realistic" or "tactical". No game should imprison you into normie paradigms like 1 rifle and 2 grenades and health bar self regeneration.
10 weapon slots minimum. And each weapon should feel "mythic" and have double or triple functions and combos with other weapons.
All battles between players should look like a gunslinger duel of movement, timing and reaction. Jump. Dodge. Fly. Shoot. Conquer height, momentum, speed, rhythm. Fire exchanges at impossible speeds should triumph above all else. Energy is victory and music should be merciless full of tracker sounds and matrix movie themes.
Ethics: technology is beautiful, innovation is good, progress is good, modernity is good but we move forward anyway. Tradition is shit.
Skill is earned, ecelebs and grifters dont matter. Parasocial derelicts dont matter. Relatability and youtubers are decadent.
GLORY TO FORTNITE!
This is the fascist gaming club. But has few rules, all is aesthetic, so everyone can join it.