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The last of the witnesses
Joined
Jan 30, 2026
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1,156
Edited accidentally so I wiped my rolls. I just turned off editing in this section so it doesn't happen next time.
Seems like it fixed itself.
Screenshot 20260301 030930

But I don't really mind the reroll it's still really good.
 
Nightfall
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My Character:

Aerel Feillendril is an elf cleric, a storied traveler and adventurer. Some years back, meeting by chance in a small shire by the Inner Sea, Aerel and Professor Lorrimor established a friendship over the few months they were based there. Before they parted, as a token of appreciation, Lorrimor gifted Aerel a magical artifact. Later on, this artifact ended up saving Aerel's life on one of his many adventures. Deeply indebted to the professor, Aerel was compelled to head to Ustalav when he found out about his will and passing.


Traits: Indomitable Faith, Making good on promises

You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Clerics are my favorite class. deity choice is very central to such a character. If you want to pick most people choose from the main gods but choosing pharasma is said to be optimal for this campaign



This video doesn't cover all the gods there's like 100s to choose from but there's like 40 major gods
 
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Clerics are my favorite class. deity choice is very central to such a character. If you want to pick most people choose from the main gods but choosing pharasma is said to be optimal for this campaign



This video doesn't cover all the gods there's like 100s to choose from but there's like 40 major gods

What other things do I need for my character, is stuff like skills and spells decided by my character roll?
 
Nightfall
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Healing + Repose
Mach your stats with your abilities
10

14

16

9

13

16

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Clerics use strength to wear all kinds of armor and all but the heaviest shields Some clerics are cloistered and dont like armor. You can use that type if you want to make str a dump stat. Helps with physical skills

Clerics use dex for a little dodge defense and aiming crossbows. I would not make dex higher than 13 helps with roguish skills

Clerics use con to become a damage sponge.

Clerics use int to increase available skills and lore

Clerics use Wisdom to cast divine magic its often the primary stat

Clerics use charisma to heal the living and harm the undead. Its extremely useful but often neglected too. its also useful for being the face and using magical items that arent designed for clerics
 
Administrator
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Mach your stats with your abilities
10

14

16

9

13

16

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Clerics use strength to wear all kinds of armor and all but the heaviest shields Some clerics are cloistered and dont like armor. You can use that type if you want to make str a dump stat. Helps with physical skills

Clerics use dex for a little dodge defense and aiming crossbows. I would not make dex higher than 13 helps with roguish skills

Clerics use con to become a damage sponge.

Clerics use int to increase available skills and lore

Clerics use Wisdom to cast divine magic its often the primary stat

Clerics use charisma to heal the living and harm the undead. Its extremely useful but often neglected too. its also useful for being the face and using magical items that arent designed for clerics
what do the 6 numbers mean? I rolled 11, 17, 20, 10, 14, 17
 
Administrator
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Messages
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Mach your stats with your abilities
10

14

16

9

13

16

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Clerics use strength to wear all kinds of armor and all but the heaviest shields Some clerics are cloistered and dont like armor. You can use that type if you want to make str a dump stat. Helps with physical skills

Clerics use dex for a little dodge defense and aiming crossbows. I would not make dex higher than 13 helps with roguish skills

Clerics use con to become a damage sponge.

Clerics use int to increase available skills and lore

Clerics use Wisdom to cast divine magic its often the primary stat

Clerics use charisma to heal the living and harm the undead. Its extremely useful but often neglected too. its also useful for being the face and using magical items that arent designed for clerics
16 - Wisdom

16 - Charisma

14 - Int

13 - Strength

10 - Dex

9 - Con
 
Nightfall
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remove an additional point just to make you less heroic I have everyone do it.

4D6 drop the lowest has heroic fantasy feel it but I dant to take an additional point so you feel more like a normal human.

16 - Wisdom

16 - Charisma

16 - Int

13 - Strength

12 - Dex

7 - Con

I modified the stats to reflect elven racial abilities

I recommend dropping the one point from Con because theres technically no difference between 6 and 7 con except that its further away from 8

you get 5 skill points

these are Cleric skills that receive the most benefit from skill points being added. The cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
 
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Messages
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remove an additional point just to make you less heroic I have everyone do it.

4D6 drop the lowest has heroic fantasy feel it but I dant to take an additional point so you feel more like a normal human.



I modified the stats to reflect elven racial abilities

I recommend dropping the one point from Con because theres technically no difference between 6 and 7 con except that its further away from 8

you get 5 skill points

these are Cleric skills that receive the most benefit from skill points being added. The cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
I'll drop Con then.


Spellcraft - 2
Knowledge (religion) - 1
Sense Motive - 1
Heal - 1
 
Nightfall
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Messages
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Spellcraft - 1
Knowledge (religion) - 1
Sense Motive - 1
Heal - 1
Craft - 1
Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.
 
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