- Joined
- Feb 6, 2024
- Messages
- 2,385
Edited accidentally so I wiped my rolls. I just turned off editing in this section so it doesn't happen next time.Dem rolls![]()
Which layout option do you want to use?
Which theme color do you want to use? Select from here.
Edited accidentally so I wiped my rolls. I just turned off editing in this section so it doesn't happen next time.Dem rolls![]()
Wait I'm retarded I can still see them again, I'll just delete the aboveStats roll
Seems like it fixed itself.Edited accidentally so I wiped my rolls. I just turned off editing in this section so it doesn't happen next time.
Clerics are my favorite class. deity choice is very central to such a character. If you want to pick most people choose from the main gods but choosing pharasma is said to be optimal for this campaignMy Character:
Aerel Feillendril is an elf cleric, a storied traveler and adventurer. Some years back, meeting by chance in a small shire by the Inner Sea, Aerel and Professor Lorrimor established a friendship over the few months they were based there. Before they parted, as a token of appreciation, Lorrimor gifted Aerel a magical artifact. Later on, this artifact ended up saving Aerel's life on one of his many adventures. Deeply indebted to the professor, Aerel was compelled to head to Ustalav when he found out about his will and passing.
Traits: Indomitable Faith, Making good on promises
You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Yeah I just needed to refresh after editing never mindSeems like it fixed itself.
View attachment 13415
But I don't really mind the reroll it's still really good.
Clerics are my favorite class. deity choice is very central to such a character. If you want to pick most people choose from the main gods but choosing pharasma is said to be optimal for this campaign
This video doesn't cover all the gods there's like 100s to choose from but there's like 40 major gods
No anything you don't pick I will pick for you. Your choice of deity and deities domain effects your bonus spellsWhat other things do I need for my character, is stuff like skills and spells decided by my character roll?
I'll just pick Pharasma for convenience. But I'll still watch the video to learnNo anything you don't pick I will pick for you. Your choice of deity and deities domain effects your bonus spells
If you wanted to pick you domains this is the list available to pharasma clericsWhat other things do I need for my character, is stuff like skills and spells decided by my character roll?
2 domains?You pick 2
Healing + ReposeIf you wanted to pick you domains this is the list available to pharasma clerics View attachment 13417
Subdomain is just like a variant of a main domain
Mach your stats with your abilitiesHealing + Repose
what do the 6 numbers mean? I rolled 11, 17, 20, 10, 14, 17Mach your stats with your abilities
10
14
16
9
13
16
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Clerics use strength to wear all kinds of armor and all but the heaviest shields Some clerics are cloistered and dont like armor. You can use that type if you want to make str a dump stat. Helps with physical skills
Clerics use dex for a little dodge defense and aiming crossbows. I would not make dex higher than 13 helps with roguish skills
Clerics use con to become a damage sponge.
Clerics use int to increase available skills and lore
Clerics use Wisdom to cast divine magic its often the primary stat
Clerics use charisma to heal the living and harm the undead. Its extremely useful but often neglected too. its also useful for being the face and using magical items that arent designed for clerics
these are the 6 skill attributes but you drop the lowest one 4d6 drop the lowestwhat do the 6 numbers mean? I rolled 11, 17, 20, 10, 14, 17
wait why are they different to the numbers I rolled?these are the 6 skill attributes but you drop the lowest one 4d6 drop the lowest
wait nvm I checked the ruleswait why are they different to the numbers I rolled?
wait nvm I checked the rules
16 - WisdomMach your stats with your abilities
10
14
16
9
13
16
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Clerics use strength to wear all kinds of armor and all but the heaviest shields Some clerics are cloistered and dont like armor. You can use that type if you want to make str a dump stat. Helps with physical skills
Clerics use dex for a little dodge defense and aiming crossbows. I would not make dex higher than 13 helps with roguish skills
Clerics use con to become a damage sponge.
Clerics use int to increase available skills and lore
Clerics use Wisdom to cast divine magic its often the primary stat
Clerics use charisma to heal the living and harm the undead. Its extremely useful but often neglected too. its also useful for being the face and using magical items that arent designed for clerics
16 - Wisdom
16 - Charisma
16 - Int
13 - Strength
12 - Dex
7 - Con
I'll drop Con then.remove an additional point just to make you less heroic I have everyone do it.
4D6 drop the lowest has heroic fantasy feel it but I dant to take an additional point so you feel more like a normal human.
I modified the stats to reflect elven racial abilities
I recommend dropping the one point from Con because theres technically no difference between 6 and 7 con except that its further away from 8
you get 5 skill points
these are Cleric skills that receive the most benefit from skill points being added. The cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
you cant do spellcraft twice at level 1I'll drop Con then.
Spellcraft - 2
Knowledge (religion) - 1
Sense Motive - 1
Heal - 1
Spellcraft - 1you cant do spellcraft twice at level 1
Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.Spellcraft - 1
Knowledge (religion) - 1
Sense Motive - 1
Heal - 1
Craft - 1